![]() For one, they seem to fry at much lower speeds making it near impossible to break 1400m/s before switching to rocket mode and having to pull up or risk just burning up, a thenomenon. I will post pictures of my best SSTO (and my station if someone is intrested) when I find out how I can do this. Well, im not gonna claim it has necessarily, but there is something very wrong with many older SSTO designs i have. is this normal? or are people still going to Eeloo (or another planet/moon) and back?Īlso please leave a picture of your best SSTO and write its remaining delta-V when its in orbit underneath, you will help my alot because I can learn so much of your picture, get new ideas for designs and get better at making SSTO's. If i get my SSTO in orbit I have around 300 m/s delta-V left (thats why i made a refuel space station). since the aerodynamics changed in 1.0.0 (and i thought someone said it changed in 1.0.5 too) people said it is much much harder to make an SSTO in orbit, I even saw people asking if it actually still was possible to make an SSTO and fly it into a orbit around Kerbin. I saw alot of other SSTO designs which can fly to Eeloo and back but this was in a different version. on the space station I refuel it and i can fly around with my max of 2 300 m/s of delta-V. OPT parts have quite high thermal resistance, so unlike the real space shuttle, your kerbals will survive a faster re-entry. I really like SSTO's alot because its a real challange for me to get an space plane in orbit around Kerbin and dock it on my space station, which is specially designed for this purpose, low orbit (73 000M high) ect. Being so close to the limit, it is important to fly it as efficiently as possible during the ascent. Of course, you can reduce payload capacity as necessary to increase DV on orbit. spaceplane-gaming-awesome-air-launched-Reusable-system-recreated. Kerbal Weather Project 1.27.0 for KSP 1.12. ModuleManager Plugin - made by Sarbian & IaldabaothĪll rights to the included plugins are held by their original creators, for their license information, please refer to the provided links.I play KSP for a long time but I just got into SSTO planes. All together, this is a 105 tonne spaceplane to deliver 25 tonnes of cargo a 23 payload fraction. KWP features a text-based GUI showing remote sensing weather data (in space) and in situ weather data (in the atmosphere). You may not redistribute modified or unmodified versions of SP+ as a whole or parts of it without permission.įirespitter Plugin - made by Snjo ![]() You may reuse textures and models of this mod for personal use. Why doesn't this happen to the stock flaps? It does, but since they are symmetric, and not wedge-shaped, it's not visible and thus doesn't matter.Īll copyright for textures and models of SP+ are held by Porkjet If I make them start 90° rotated, you will have to rotate them back manually, BUT it will now be rotated correctly on the other side aswell. Kerbal Space Program is a computer game in which the player can build spacecraft, aircraft, and spaceplanes. ![]() If I make it attach at the correct rotation right away, symmetry will flip it to the wrong side on the other wing. If you are an expert, it can be halfway between there and the centre of the yellow ball, but i'd play it safe. centre of lift should be a bit behind centre of mass - maybe with midpoint of the blue ball touching back of yellow one. While on EVA, Kerbals can collect and cache science experiments, plant flags on the surfaces of planets and moons, and repair spacecraft. OPT Reconfig: Contains some core things like the agency config and flags, the custom tech tree nodes, the upgrades, and nearly all of the configs necessary to make the parts packs perform better, and provides all of the integration with gameplay mods like fuel. Q: Why do the Elevons start at that weird rotation?Ī: This is also due to a problem with KSP symmetry. turn on centre of mass and centre of lift display. Contains antique spaceplane bodies and most of the fancy and exotic engines. Its not big enough to fit 2.5m parts inside so what's the advantage of it over Mk2? Also the COM is WAY off. A: Nope! I think the Mk3 Fuselage makes no sense. Im trying to make my first space plan and failing miserably, everything I make explodes on the runway.
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